Stance System
EQL replaces classic disciplines with a modern stance system.
What Are Stances?
In classic EverQuest, classes had "Disciplines" — timed abilities with cooldowns. EQL replaces these entirely with Stances, persistent modes that change how your character fights. Stances have no cooldown to activate but cost endurance while active. Only one stance can be active at a time.
The Five Core Stances
| Stance | Effect | Available To | Best For |
|---|---|---|---|
| Balanced | Passive, no endurance cost. Standard melee. | All classes | Default stance for most situations |
| Offensive | +100% melee damage. Costs endurance. | All melee classes | Burst DPS phases. Charmed pet tanking. |
| Defensive | 50% damage reduction. Costs endurance. | Warrior, Paladin, Shadow Knight | Tanking hard mobs and bosses |
| Striker | Skill attacks deal 5x damage. Costs endurance. | Warrior, Monk, Rogue, Berserker | Burst damage with special attacks |
| Berserker | Doubles attack speed. Berserker only. Costs endurance. | Berserker only | Extreme DPS glass cannon. Haste multiplies. |
Stance Strategy by Combo
David's Combo (Bard/Paladin/Enchanter)
- Defensive — Default. You have Paladin, so Defensive stance + plate = 50% damage reduction makes you an incredibly durable tank.
- Offensive — Use when your charmed pet is tanking, or when fighting trivial content.
- Balanced — Use for general soloing when endurance conservation matters.
Christy's Combo (Cleric/Necromancer/Wizard)
- Balanced — Default. As a caster trio, melee stances are less relevant.
- Defensive — Emergency survival if you draw aggro (Cleric in plate can survive).
- Offensive — Only useful if you're using weapons (rare for pure casters).
🔑 Strategy Skill
EQL adds a Strategy skill that improves stance efficiency. Leveling this skill reduces endurance cost of your active stance. Train it early.
Ranged Stance
Coming post-launch for Berserker, Rogue, and Ranger. Details TBD on implementation and availability.
Stance Macro
# Defensive
/alt act 1
/g Defensive — TANKING
# Offensive
/alt act 2
/g Offensive — BURN MODE
# Balanced
/alt act 3
/g Balanced — DEFAULT
Note: The actual AA slot numbers (1, 2, 3) may vary. Check your AA window on your character after creation and adjust accordingly.
Key Takeaways
- Stances replace classic disciplines entirely — no more timed cooldown abilities
- Only one stance active at a time
- Endurance cost while active — use Balanced when not actively fighting
- Paladin + Defensive = excellent tanking core for David's combo
- Caster combo primarily uses Balanced stance