Spellblade Invocation & Enchanter Pets
David's primary combat mode: melee with spell-procs and your WAR/PAL animation pet.
Core Loop
You are the tank (Paladin plate + Defensive stance). Your Spellblade Invocation makes your melee swings proc spells. Your Enchanter Animation pet (WAR/PAL) adds damage, self-heals, and buffs itself. You control the fight, the pet adds damage.
Spellblade Invocation
Spellblade is a caster invocation available to hybrids (Paladin qualifies). Per the EQL Wiki: "Treats the first spell-gem slot (must be a spell with a reuse time ≤ cast time) as a proc that consumes both mana and endurance (33% of the normal spell mana cost)."
When active, every melee swing has a chance to proc the spell in your top gem slot. The spell remains castable — it is not consumed.
Spells Eligible for Spellblade
Paladin Spells
| Level | Spell | Type | Why It Works |
|---|---|---|---|
| 1 | Stun | Stun | Short cast. Procs stun on melee hits — interrupts casters, generates aggro. |
| 2 | Flash of Light | Blind | Instant. Reduces aggro radius on proc. |
| 9 | Root / Root the Bold | Root | Fast cast. Locks targets in place on proc. |
| ~15 | Strike (DD line) | Magic Dmg | Best default. Bonus magic damage on every swing. |
| 24 | Instrument of Knives | Undead Proc | Bonus undead damage. Excellent in Unrest, Guk, Hate. |
| 34 | Wrath | Single DD | Direct damage proc — stronger per hit than Strike. |
Enchanter Spells
| Level | Spell | Type | Why It Works |
|---|---|---|---|
| 8 | Color Flux | AE Stun | Each melee swing procs an AE stun around you. Excellent when outnumbered. |
| 24 | Tashan | Resist Debuff | Procs magic resist reduction on melee hits. Helps the whole duo land spells. |
| 1 | Mesmerize | Mez | Situational — procs mez on your current target, stopping your damage. |
Recommended Loadouts
| Situation | Spell in Slot 1 | Why |
|---|---|---|
| General / farming | Strike (Paladin ~L15) | Bonus magic DPS on every swing. Best uptime. |
| Undead zones | Instrument of Knives (Paladin L24) | Massive undead damage bonus. |
| Caster mobs | Stun (Paladin L1) | Every swing can interrupt spellcasting. |
| Crowds / AoE | Color Flux (Enchanter L8) | AE stun on each proc. Excellent for tanking groups. |
| Boss / high resist | Tashan (Enchanter L24) | Stacking resist reduction for the whole duo. |
Enchanter Summoned Pets
Since you are not using Charm, your pet comes from the Animation spell line — animated weapons that fight for you.
Pet Base Class: WAR/PAL
Your pet is a Warrior/Paladin dual-class. It has Cleave (AoE melee), Lay on Hands (self full heal), heals (you or itself), and HP buffs (itself). It is a self-sufficient mini-Paladin that adds damage while you tank.
Animation Spell List
| Spell | Level | Mana | Cast | Recast | Reagent | Pet | Era |
|---|---|---|---|---|---|---|---|
| Illusionist's Familiar | 1 | — | — | — | — | — | Classic |
| Juli's Animation | 4 | 24 | 2.0s | 4.0s | 1 Tiny Dagger | Animation2 | Classic |
| Baffle's Animation | 14 | — | — | — | — | — | Classic |
| Ayonae's Animation | 24 | — | — | — | — | — | Classic |
| Boltran's Animation | 34 | 175 | 9.0s | 18.0s | 1 Tiny Dagger | Animation9 | Classic |
| Yegoreff's Animation | 44 | 250 | 11.0s | 22.0s | 1 Tiny Dagger | Animation11 | Classic |
| Kintaz's Animation | 49 | 300 | 12.0s | 24.0s | 3 Tiny Daggers | Animation12 | Classic |
| Zumaik's Animation | 55 | 350 | 12.0s | 24.0s | 3 Tiny Daggers | Animation13 | Kunark |
Summon Companion — L44 Enchanter, 50 mana, 5.0s cast. Calls your pet to you. Only works on summoned pets. Sold in East Commonlands tunnel.
Pet Inventory
| Source | Slots |
|---|---|
| Base (all characters) | 4 |
| Enchanter bonus | +1 |
| Your total | 5 |
Your pet equips gear from its two base classes (WAR/PAL) plus your three character classes (BRD/PAL/ENC) — up to 5 classes of items. Pet slots: Primary, Secondary, Ranged, Shoulders, Legs, Chest, Head, Feet, Hands, Arms, Back, Face, Neck, 1× Wrist, 1× Ear.
Weapon Recommendations
| Weapon | Effect | Notes |
|---|---|---|
| Short Sword of the Ykesha | Hate-generating proc | Best for aggro. Not needed here since YOU tank. |
| Wakizashi of the Frozen Skies | 80pt DD at L20 | Recommended. Adds damage without stealing aggro. |
| Serrated Bone Dirk | Snare DoT proc | Keeps mobs from running. |
| Gnoll Hide Lariat | Stun proc | Extra lockdown. |
| Axe of the Slayers | Rampage proc | AoE damage. |
Pet Progression
| Levels | Pet | Notes |
|---|---|---|
| 4-13 | Juli's Animation | Starter pet. Costs 1 Tiny Dagger. Keep it up always. |
| 14-23 | Baffle's Animation | Upgrade. Wiki page incomplete — check in-game vendor. |
| 24-33 | Ayonae's Animation | Mid-tier upgrade. |
| 34-43 | Boltran's Animation | 175 mana, 9s cast. Major power spike at 34. |
| 44-48 | Yegoreff's Animation | 250 mana, 11s cast. Animation11. High Keep vendor. |
| 49+ | Kintaz's Animation | 300 mana, 12s cast. Animation12. 3 daggers. |
Pet Combat Strategy
Since YOU Tank
You hold aggro with Paladin stuns + Spellblade procs in Defensive stance. Your pet is free to add DPS without worrying about pulling aggro. Equip it with a DD proc weapon (Wakizashi of the Frozen Skies) rather than a hate proc. The pet will self-heal using its Paladin abilities, reducing the healing pressure on you and Christy's Cleric.
- Summon Juli's Animation at level 4 — keep it active always
- You tank in Defensive stance with Spellblade active
- Pet adds DPS — equip with DD or snare proc weapon
- Pet self-heals — WAR/PAL pet casts Lay on Hands + periodic heals automatically
- You off-heal — Paladin heals to top up between pet self-heals
- Upgrade at each tier — Boltran's at 34, Yegoreff's at 44, Kintaz's at 49
Pet Gear Rules
- Pets equip from their 2 base classes + your 3 character classes
- Armor prioritizes AC — pet chooses 16 AC over 14 AC +50 HP
- Weapon delay is ignored — pets attack at their own fixed speed. Only procs matter.
- Pets gain innate Dual Wield at ~L39 — stop accepting 2H weapons after that
- Pet inventory persists through logout, death, and class changes