Ritual Travel Guide

How to unlock permanent teleportation on any character by briefly leveling a Druid or Wizard.

🎯 Your Plan

David: Bard (primary) + Paladin + Enchanter → but first, briefly add Wizard as a secondary class to unlock portal Rituals, then swap it out.

Christy: Cleric (primary) + Necromancer + Wizard → but first, briefly add Druid as a secondary class to unlock travel Rituals, then swap it out.

⚠️ Important Correction — Gate + Bind Affinity Already Covered

David: Your Enchanter learns Gate at level 4 and Bind Affinity at level 12. You do NOT need Wizard for these basics.

Christy: Your Cleric learns Gate at level 5 and Bind Affinity at level 14. You do NOT need Druid for these basics.

The Ritual donor classes are only needed for actual teleportation (moving to other zones) and run speed — not for Gate or Bind.

How Rituals Work

From the EQL class combo builder: "Rituals — keep Druid/Wizard ports even when the class isn't slotted."

From the community: "You can level a Druid or Wizard up to unlock the self ports. Then they become ritual spells available to you no matter your class combo."

Key mechanics:

Strategy — The Ritual Rush

Since Gate and Bind Affinity come from your existing classes, the Ritual donor classes are specifically for inter-zone travel and run speed:

  1. Create both characters with their intended primary classes (David=Bard, Christy=Cleric).
  2. Your second class at creation should be your Ritual donor (David=Wizard, Christy=Druid).
  3. Level to the Ritual target levels below — this takes a few hours of light grinding.
  4. At level 10, pick your third class as your intended main (David=Paladin or Enchanter, Christy=Necromancer or Wizard).
  5. Once you have the Ritual spells learned, swap out the Ritual donor for your final class in a major city.
  6. The travel spells remain available via the Actions window as Rituals.

📋 One-Time Process

This is a one-time setup. Once you unlock Rituals, every character you ever play on that server benefits. Do it early before you get invested in your main combo.

David: Wizard Ritual Levels

Add Wizard as your second class at creation. Level it up through these breakpoints. Note: Gate (L4) and Bind Affinity (L12) are already covered by your Enchanter — you do NOT need Wizard for those. The only reason to add Wizard is for Common Gate (self teleport to West Commonlands at L24).

Target LevelSpellEffectTime Invested
24◇ Common GateSelf teleport to West Commonlands (central hub). The main prize. 150 mana, 7s cast.~4-5 hours
29◇ Nexus GateSelf teleport to The Nexus.~6-8 hours
34◇ Cazic PortalGroup teleport to Temple of Cazic Thule. 250 mana.
34◇ Great Divide GateSelf teleport to Great Divide. 150 mana.

💡 David's Minimum Target: Level 24 (Common Gate)

Common Gate at L24 is the prize — instant self-port to West Commonlands, the central travel hub. You already get Gate + Bind Affinity from your Enchanter at levels 4 and 12, so Wizard's value is entirely about inter-zone teleportation. If you don't want to invest the time, skip Wizard entirely — you still have Gate + Bind + Bard Selo's run speed.

Christy: Druid Ritual Levels

Add Druid as Christy's second class at creation. Note: Gate (L5) and Bind Affinity (L14) are already covered by your Cleric. Druid's value is Spirit of Wolf (run speed) and Circle ports (group teleportation).

Target LevelSpellEffectTime Invested
14✓ Spirit of WolfRunspeed 34-55% scaling to L50. 40 mana, 4.5s cast. Essential travel buff for the whole duo.~2-3 hours
24Spirit of EagleImproved run speed (self only).
29◇ Circle: CommonsGroup teleport to West Commonlands (hub). Major QoL. 300 mana.~6-8 hours
29◇ Circle: Surefall GladeGroup teleport to Surefall Glade (Qeynos area).
29◇ Circle: North KaranaGroup teleport to North Karana.
29◇ Circle: Greater FaydarkGroup teleport to Greater Faydark (Kelethin).
34◇ Succor: ButcherGroup teleport to Butcherblock Mountains.
34◇ Circle: ToxxuliaGroup teleport to Toxxulia Forest (Erudin).

💡 Christy's Minimum Target: Level 14 (Spirit of Wolf)

Spirit of Wolf at L14 gives the whole duo permanent run speed — this is massive for leveling speed. Bard Selo's Accelerando (L1) serves the same purpose, but they stack differently — Selo's is song-based, SoW is a buff. Having both means one of you can buff the other if your classes change. If you push to 29 for Circle ports, Christy becomes your group's dedicated transporter.

EQL-Specific Druid Circle Portal Levels

LevelCircle SpellDestinationMana
29Circle of CommonsWestern Commonlands (central hub)300
29Circle of Surefall GladeSurefall Glade (Qeynos area)300
29Circle of North KaranaNorth Karana300
29Circle of Greater FaydarkGreater Faydark (Kelethin area)300
34Circle of ToxxuliaToxxulia Forest (Erudin area)350
39Circle of RoNorth Ro / Desert of Ro
44Circle of ...Various

EQL-Specific Wizard Portal Levels

LevelSpellDestinationMana
4GateYour bind point10
12Bind AffinitySet bind point100
14TranslocateSend target to bind
20Teleport BindSelf to bind100
24Common GateWest Commonlands (hub)150
24EvacuateGroup to zone line200
29Nexus GateThe Nexus (need to reach)
34Cazic PortalTemple of Cazic Thule (group)250
34Great Divide GateGreat Divide (self)150

Optimal Ritual Rush Path

StepDavid (Bard primary)Christy (Cleric primary)
1Create: Bard + Wizard + (any L10)Create: Cleric + Druid + (any L10)
2Level to 12 — buy Gate + Bind AffinityLevel to 14 — buy Spirit of Wolf
3Optional: Push to 24 for Teleport + EvacuateOptional: Push to 29 for Circle ports
4Travel to a major cityTravel to a major city
5Swap Wizard → Paladin + EnchanterSwap Druid → Necromancer + Wizard
6Your Rituals (Gate, Teleports) are now permanentYour Rituals (SoW, Circles) are now permanent
7Continue leveling Bard/Pal/Enc from where you left offContinue leveling Cle/Nec/Wiz from where you left off

⚠️ Important Notes

Sources